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COMMAND AND CONQUER
C&C
COMMAND AND CONQUER

THE ULTIMATE C&C MOBILE STRATEGY GAME

COMMAND AND CONQUER
C&C
COMMAND AND CONQUER
01 05

BIOGRAPHY

MARCION

NOD

Marcion, a notable figure of Nod's Black Hand, emerged as a prominent Nod leader following the Second Tiberium War. Initially responsible for spreading the teachings of Kane, Marcion was a devoted believer of the Brotherhood. However, as the Second Tiberium War came to an end, Marcion slowly unraveled the true nature of Kane. He boldly claimed that Kane's reported demise was nothing but a deceit and asserted that Kane had in fact retreated into seclusion. Following his departure from Nod, Marcion gave the Black Hand a fresh identity, entrusting it with the mission to propagate "the truth and purity of Tiberium." As the remaining Nod members found themselves increasingly divided, support for the new Black Hand steadily grew.

BIOGRAPHY

SAKURA
OBATA

GDI

Sakura Obata is an enigmatic woman with complex motives, an impressive skill set, and a shadowy past that rivals Kane's own enigmatic history. According to rumors, Sakura grew up amidst the ruthless and patriarchal Yakuza in Japan. In an environment where failure is not an option, Sakura honed her skills and emerged as one of the world's most renowned assassins. She's always loyal to the highest bidder, offering her services to those who can afford them. However, fate intervened when the highest bidder turned out to be the GDI. This led to Sakura's recruitment into the Project: Shadow Strike unit,which later became the Dead 6. During a subsequent mission with Nick Seymour Parker, they found themselves separated and fell into an enemy ambush. Since then, Sakura has vanished without a trace, leading many to believe she met her unfortunate end.

BIOGRAPHY

PAUL
CORTEZ

GDI

General Paul Cortez is the commander of GDI forces in the southern sectors and oversees operations at the Southern Cross command center. During the Firestorm Conflict, he was responsible for commanding the entire GDI. Following the Firestorm Conflict, Cortez became the head of the GDI Bureau of Mutant Affairs. However, when the so-called last CABAL's outpost was discovered and scheduled to be detonated in 2043, he refused to participate in the detonation operation.

BIOGRAPHY

KIRCE
JAMES

GDI

Despite being only 20 years old, Kirce James has already assumed the role of an intelligence Officer within the GDI. She exudes a composed demeanor accompanied by a touch of cunning that belies her youthful age. Influenced by her rationality, she has abandoned the conventional markers of youth, opting instead for a somber expression and formal attire. Recognized as one of the world's finest in intelligence gathering and electronic interceptions, James is admired by all who are fortunate enough to collaborate with her and is hailed as the perfect soldier. With remarkable organizational skills, she flawlessly completes any tasks entrusted to her.

BIOGRAPHY

KILIAN
QATAR

NOD

Kilian Qatar, a prominent figure within Nod, acted as Nod's deputy commander during the tumultuous Third Tiberium War. Known for her intellect and unwavering devotion to Nod's values, Kilian willingly joined their ranks. While Kilian's life prior to her affiliation with Nod remain shrouded in mystery, it was evident that her origins were far from ordinary. With her sharp wit and formidable military skills, she swiftly ascended through the Nod ranks, eventually becoming Kane's trusted advisor. Determined to support Kane wholeheartedly, Kilian possessed a rational mindset that acknowledged Kane's fallibility, refusing to perceive him as an infallible deity. Throughout the Third Tiberium War, Kilian achieved remarkable feats, yet found herself ensnared in a web of deceit spun by others. Furthermore, in Kane's absence, she also took unauthorized action by collaborating with GDI forces to confront the Scrin. Tragically, she met her demise at the hands of Kane himself.
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RETURN

TIBERIAN
DAWN

C&C
COMMAND AND CONQUER
The story unravels in a parallel universe where, in 1995, a massive meteor crashes near the Tiber River in Italy, earning the name "Tiberium". Two formidable global powers then emerge and clash for full control over the substance: the Global Defense Initiative (GDI) under the United Nations, and the Brotherhood of Nod, a faction with cult-like attributes, led by an enigmatic figure known as Kane. The substance becomes the core of the story's conflict.

TIBERIAN
SUN

C&C
COMMAND AND CONQUER
The campaign erupts during a global conflict that occurs in 2030, with Kane making a triumphant return to lead the Brotherhood. This resurgence compels the Global Defense Initiative (GDI) to retaliate, igniting the Second Tiberium War. In the GDI campaign, the focus lies on the growth of a commander who must confront Nod's relentless assaults and collaborate with mutants known as the "Forgotten" to thwart Kane's plans. On the other hand, the Brotherhood's campaign delves into the ascent of a military officer who defies GDI's pursuit to rebuild the Brotherhood, all while striving to fulfill Kane's enigmatic vision.

TIBERIUM
WARS

C&C
COMMAND AND CONQUER
The game takes place in year 2047 where Kane, previously thought to have perished during the Second Tiberium War, mysteriously reappears and takes command of the Brotherhood of Nod once more. Following the successful takedown of GDI's Philadelphia space station, the Brotherhood launches an offensive on the Blue Zones, provoking GDI into conflict and sparking the outbreak of the Third Tiberium War. As the conflict escalates to a critical point with a dramatic liquid Tiberium explosion, an enigmatic extraterrestrial faction known as the "Scrin" unexpectedly invades Earth, engaging both GDI and Nod in a three-way struggle for dominance. The events of the GDI, Nod, and Scrin campaigns intricately intertwine, shaping the fate of humanity and the future of the Tiberium-infested world.

KANE'S
WRATH

C&C
COMMAND AND CONQUER
The story unfolds amidst the events between the end of Tiberian Sun and the beginning of the Tiberian War, revolving around the seemingly immortal leader of the Brotherhood of Nod, Kane. It tells the story of his miraculous survival in the year 2034 and his subsequent return to the throne. The story reaches its climax in the year 2052 as Kane successfully reclaims the Tacitus.

TIBERIAN
TWILIGHT

C&C
COMMAND AND CONQUER
In the year 2062, humanity faces a critical threat to its existence with only 6 years left before potential extinction. The Global Defense Initiative (GDI) and the Brotherhood of Nod (Nod), once sworn enemies, come to a realization that they must join forces to prevent the spread of Tiberium. Command & Conquer 4 brings an epic conclusion to the Tiberian storyline, revealing the destinies of Nod, GDI, and Earth, and exploring the true motives behind Kane's plans.
TIBERIAN DAWN
TIBERIAN SUN
TIBERIUM WARS
KANE'S WRATH
TIBERIAN TWILIGHT

STORY

Introduction
Command & Conquer: Legions takes place in a universe where following the Third Tiberium War, the CABAL launches another assault on humanity with their cyborg army. Yet, a more potent force seems to lurk behind the CABAL, silently observing the unfolding chaos. Despite their long-standing conflict, the Nod and the GDI are compelled to unite once again in the face of these threats, fully aware that their own internal conflicts could erupt at any moment. As the player, you assume the role of a seasoned commander, entrusted with safeguarding humanity and protecting the Earth. However, the journey goes beyond mere survival and following orders; it's time to embark on a path of total conquest!

GDI

INTRODUCTION

The Global Defense Initiative (GDI) is the world government established in accordance to the United Nations Global Defense Act on October 12, 1995. The initial goal of the GDI is to maintain global peace by combating terrorism, epitomized by its nemesis the Brotherhood of Nod. However, the GDI eventually exceeds its original mandate and evolves into a full-fledged world government.

NOD

INTRODUCTION

The Brotherhood of Nod, commonly known as Nod or the Brotherhood, possesses the traits of a religious movement, a multinational corporation, and a nation-state. Designated as a terrorist organization by the Global Defense Initiative, its origins remain enigmatic, as the group asserts its existence dating back to 1800 BC or even earlier. Its prominence surges in 1995, following the arrival of a Tiberium-carrying meteorite near the Tiber River in Italy. This marks a period of Nod's worldwide terrorist campaign, characterized by a series of attacks. Leader of Nod is an enigmatic figure known as Kane, or the \"Prophet\" among his devoted followers.

COMMANDO

Introduction
Each Commando embodies a one-man army. Armed with short-range laser cutters, these units can effortlessly reduce enemies to pieces. Their remarkable speed and precision, which seemed counter-intuitive to their heavy armors, made them a revolution in the world of warfare. The Commando stands as the coveted super unit that every soldier aspires to become.

THUNDERHEAD

Introduction
The Thunderhead is an imposing armored vehicle with unparalleled defense capabilities. Immune to a wide range of bullets and superbly resistant to shells and missiles, it stands almost as a impenetrable fortress. Though its immense size results in slower movement, the Thunderhead wields a formidable Ion Beam Cannon capable of unleashing devastating long-range attacks. For safety concerns, the cannon is designed to exclusively target enemies on the same plane.

MASTODON

Introduction
In comparison to its predecessors, the Mastodon exhibits superior armor and maneuverability. While visually resembling the Mammoth MK, the Mastodon boasts a sleeker and more agile design. It features a substantial artillery battery mounted under the cockpit, accompanied by a pair of multipurpose sonic missile launchers on the rear of the fuselage.

MAMMOTH TANK

Introduction
The Mammoth Tank is renowned for its impressive firepower, extraordinary toughness, and somewhat sluggish mobility. While it may not be equipped with traditional cannons, the combined force of its twin gun barrels and missile pods unleashes a truly fearsome level of firepower.
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WEATHER CONTROL DEVICE

Introduction
The Weather Control Device is a Superweapon capable of calling forth deadly Lightning Storm in the targeted area. 1. During the contest period, all alliances connected to the territory can attack and fight to take over the Weather Control Device. The alliance that occupies and survives until the end of the contest gains the ultimate control. 2. The first Commander (or Rally Captain) to occupy the superweapon leads the defense against other alliances. When this Commander withdraws, the Commander with the highest Battle Power takes over. 3. At the end of the contest, the Weather Control Device will enter a 1 hour protection period if it's occupied. Other alliances cannot attack it during this time. 4. The alliance that occupies and survives until the end of the contest gains the [Lightning Storm] Superweapon Skill. 5. Buffs from occupying multiple Weather Control Devices do not stack. 6. In battles involving the Weather Control Device, HALF of your Severely Damaged units will be instantly killed (except for the initial attack or battles involving the Cyborgs).

NUCLEAR MISSILE SILO

Introduction
Nuclear missiles are the epitome of Superweapons. With each detonation, they unleash annihilation upon our foes that guarantees absolute triumph. 1. During the contest period, all alliances connected to the territory can attack and fight for control of the Nuclear Missile Silo. The alliance that occupies and survives until the end of the contest gains the ultimate control. 2. The first Commander (or Rally Captain) to occupy the structure leads the defense against other alliances. When this Commander withdraws, the Commander with the highest Battle Power takes over. 3. At the end of the contest, the Nuclear Missile Silo will enter a 1 hour protection period if it's occupied. Other alliances cannot attack it during the this time. 4. The alliance that occupies and survives until the end of the contest gains the [Nuclear Devastation] Superweapon Skill. 5. Buffs from occupying multiple Nuclear Missile Silos do not stack. 6. In battles involving the Nuclear Missile Silo, HALF of your Severely Damaged units will be instantly killed (except for the initial attack or battles involving the Cyborgs).

ION CANNON CONTROL CENTER

Introduction
Developed during the early stages of the First Tiberium War, the Ion Cannon swiftly became a potent weapon for the GDI. Though its early performance wasn't truly impressive, the Ion Cannon became a devastating force on the battlefield over ages of technological advancement. It is now able to emit beams that dissolve metals and penetrate even the densest Tiberium crystals. 1. During the contest period, all alliances connected to the territory can attack and fight to take over the Ion Cannon Control Center. The alliance that occupies and survives until the end of the contest gains the ultimate control. 2. The first Commander (or Rally Captain) to occupy the structure leads the defense against other alliances. When this Commander withdraws, the Commander with the highest Battle Power takes over. 3. At the end of the contest, the Ion Cannon Control Center will enter a 1 hour protection period if it's occupied. Other alliances cannot attack it during the this time. 4. The alliance that occupies and survives until the end of the contest gains the [Ion Cannon] Superweapon Skill. 5. Buffs from occupying multiple Ion Cannon Control Centers do not stack. 6. In battles involving the Ion Cannon Control Centers, ALL Severely Damaged units will be instantly killed (except for the initial attack or battles involving the Cyborgs).
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TYRANT

Introduction
Tyrant, a formidable Mech developed by Nod during the Third Tiberium War, aimed to be a game-changer on the battlefield and focused primarily on offense. Regrettably, its high cost hastened Nod's decline even further. In truth, Nod's defeat was already certain before the deployment of this Mech. Today, the Tyrant remains a superb weapon in the eyes of Nod forces, who are scattered in secret hideouts all around the world.
COMMAND AND CONQUER
C&C
COMMAND AND CONQUER
COMMAND & CONQUER™:
LEGIONS
C&C

COMMAND AND CONQUER

DEPLOY CONSTRUCTION
YARD
C&C

COMMAND AND CONQUER

JOIN THE GLOBAL
CONQUEST
C&C

COMMAND AND CONQUER

CUSTOMIZE MECHS C&C

COMMAND AND CONQUER

ICONIC UNITS AND
HEROES
C&C

COMMAND AND CONQUER